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Part 10 - Adding the Main Menu // Developing a 2D Arcade Game with Monogame 3.8
The tenth video in this series takes you through adding the main menu to our game.
You can find the code here: https://github.com/ChrisTheBaron/RCKTD/tree/part-10
Music:
- Design by Metre is licensed under a Attribution-NonCommercial 4.0 Interna...
Part 2 - Prototyping - Adding Some Content // Developing a 2D Arcade Game with Monogame 3.8
The second video in this series takes you through adding some initial content to our game in order to start making our prototype.
You can find the code here: https://github.com/ChrisTheBaron/RCKTD/tree/part-02
If you want to use my fantastic shi...
Part 4 - Prototyping - Thrusting in All Directions // Developing a 2D Arcade Game with Monogame 3.8
The fourth video in this series takes you through making our rocket move according to thrust.
You can find the code here: https://github.com/ChrisTheBaron/RCKTD/tree/part-04
Useful links from the video:
Part 12 - Collecting Keys // Developing a 2D Arcade Game with Monogame 3.8
The twelfth video in this series takes you through adding some keys for the player to collect in order to finish the level.
You can find the code here: https://github.com/ChrisTheBaron/RCKTD/tree/part-12
Music:
- Design by Metre is licensed unde...
Part 3 - Prototyping - Making Things Move and Adding Gravity // Developing a 2D Arcade Game with Monogame 3.8
The third video in this series takes you through making our rocket move according to gravity and land on our first surface.
You can find the code here: https://github.com/ChrisTheBaron/RCKTD/tree/part-03
Useful links from the video:
- https://de...
Part 9 - Adding the Screen Manager // Developing a 2D Arcade Game with Monogame 3.8
The ninth video in this series takes you through adding the screen manager class which handles moving between different screens.
You can find the code here: https://github.com/ChrisTheBaron/RCKTD/tree/part-09
Music:
- Design by Metre is licensed...
Part 11 - Adding the Pause Menu and Score Screen // Developing a 2D Arcade Game with Monogame 3.8
The eleventh video in this series takes you through adding the pause menu and score screen to our game.
You can find the code here: https://github.com/ChrisTheBaron/RCKTD/tree/part-11
Music:
- Design by Metre is licensed under a Attribution-NonC...
Part 8 - Making the Game Screen // Developing a 2D Arcade Game with Monogame 3.8
The eighth video in this series takes you through moving a lot of the logic out of the `Game1` class and into its own class.
You can find the code here: https://github.com/ChrisTheBaron/RCKTD/tree/part-08
Music:
- Design by Metre is licensed un...
Part 7 - Handling Inputs // Developing a 2D Arcade Game with Monogame 3.8
The seventh video in this series takes you through the initial steps of converting our prototype into our final game, starting with handling inputs from the player.
You can find the code here: https://github.com/ChrisTheBaron/RCKTD/tree/part-07
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Part 5 - Prototyping - Landing the Right Way Up // Developing a 2D Arcade Game with Monogame 3.8
The fifth video in this series takes you through making sure our ship lands the right way up.
You can find the code here: https://github.com/ChrisTheBaron/RCKTD/tree/part-05
Useful links from the video: